Compare both endings
Separate the verified Day 6 footage from the still-reported route switch. Open endings →
Quick answer: Photomaly’s recorded story route runs through six days. Days 1–2 teach the photo-studio jobs, Day 3 introduces the security-camera anomaly system with a visible 0/3 quota, Days 4–5 begin at 0/4, and Day 6 delivers the agent payoff. Complete ordinary orders first, check Sec Cam after customer events, photograph a real anomaly, transfer the image to the PC, and press Report. The supplied Day 5 recording ends after the third accepted report, so it does not independently prove a final 4/4 counter or the exact ending threshold.
For planning, see the six-day, 1.5–2-hour game-length breakdown. The Photomaly game facts guide separately confirms the Windows release, single-player status, system requirements, Demo availability, and current Endless Mode status.
| Day | Main progression | Recorded anomaly counter | Plan before sleeping |
|---|---|---|---|
| 1 | Restore power, clean the studio, learn photo/transfer/print/envelope/delivery | Not active | Finish all 7 customer orders and restock consumables |
| 2 | Receive the key and film, open the forbidden darkroom, develop film | Not active | Finish the film tutorial and all customer work |
| 3 | Unlock Sec Cam, report anomalies, complete the Backrooms ladder/camera route | 0/3 at introduction | Submit each accepted report; do not confuse an ordinary feed change with an anomaly |
| 4 | Continue the security loop and reach the later CALL FOR HELP scene | 0/4 at day start | Track accepted reports on the counter; finish the voice scene |
| 5 | Final-chance warning and another security-camera quota | 0/4 at day start | Treat the quota as ending-route evidence; the supplied capture records reports 1–3 only |
| 6 | Agent payoff and family-photo montage in the recorded route | No counter shown in supplied clip | Compare the result with the two documented endings |
F for the flashlight.If an order will not complete, use the screenshot-led studio basics guide to distinguish an accepted photo, a transferred file, the correct print quantity, and a filled envelope.
These are route warnings from the supplied play notes, not a guarantee that random ambience or future patches cannot add other scares.
Day 3 begins after the preceding nightmare sequence. The returning story NPC collects the developed photos and unlocks the Sec Cam application. The tutorial and counter in the site-owner recording begin at 0/3.
Quick answer: find the real changed object shown by Sec Cam, photograph it in the room, transfer that camera image to the studio PC, open it, and select Report. A monitor screenshot or an untransferred camera photo does not complete the report.
The Backrooms worker starts a separate progression sequence after the studio loop. Collect the ladder pieces, assemble the ladder, and retrieve the special camera. At the final floor, the normal view does not make the safe route reliable: photograph the floor from a distance and inspect the image with E. Photograph the mannequin again whenever it begins moving; the camera stun is temporary.
For the developer-published stun changes and failure recovery, use the focused Backrooms puzzle guide.
The Day 4 recording opens the security system at 0/4. It visibly reaches at least 3/4, which verifies that the daily target increased from Day 3 without pretending the clip proves every possible Day 4 anomaly location.


CALL FOR HELP. The voice meter follows the prompt.The pixel-faced agent’s opening visit frames Day 5 as the final chance to satisfy the anomaly work. The security application then displays 0/4. The supplied recording shows the first three accepted reports and a 3/4 state, but the file ends before the final counter confirmation.

For a completion-route attempt, keep a simple note of each accepted report and do not sleep or advance based only on how many anomaly photos are stored. A captured anomaly and an accepted Report are different states.
The supplied Day 6 clip is a short payoff montage rather than a full playable-day recording. It directly shows the family-photo sequence and return to the main menu; it does not, by itself, establish the exact counter condition that selected the outcome.
Use the all-known-endings guide to compare Family Matters and Reset Protocol. That page deliberately separates what this run verifies from the still-reported clean-save route split.
| Symptom | Check first | Safe recovery |
|---|---|---|
| Customer will not pay | Accepted photo, correct print count/settings, every print inside the envelope | Reopen the order panel and compare each stage in Studio Basics |
| Report button does not advance the counter | The photographed subject may not be the real anomaly, or the file may not be transferred | Recheck the feed, photograph the changed object in person, transfer, then Report |
| Backrooms floor looks unreadable | You are using the normal view | Photograph the floor from a distance and inspect the image with E |
| Mannequin resumes moving | The stun is temporary | Take another mannequin photo before advancing |
| Call for Help never hears the microphone | Input is not detected | Finish attempt one; on attempt two wait five seconds for the button fallback |
| Day 6 result differs from the plan | The exact route record was not preserved | Record each displayed quota and accepted report on the next clean run; do not edit or delete the save blindly |
The six source recordings were captured by the site owner on August 5–10, 2026 on the Windows full release. The Day 1–3 notes record Unity build 6000.0.69.34311. Published clips are short H.264 excerpts with audio removed; still images are compressed WebP derivatives. No third-party video player, tracking embed, game archive, or copied competitor screenshot is used.
The guide will be updated when a clean save records both ending branches, the missing Day 5 4/4 confirmation is captured, or a patch changes the displayed quotas or progression order.
Compare both endings
Separate the verified Day 6 footage from the still-reported route switch. Open endings →
Solve Backrooms or voice input
Use the focused developer-backed recovery steps. Open puzzle guide →
Fix a studio order
Follow the full photo, print, film, frame, and envelope workflow. Open Studio Basics →
Plan achievements
Check all ten unlocks and their confidence labels before another run. Open achievements →